Screenshot of Pocket God on Facebook
Screenshot courtesy of Mashable

The popular iPhone gaming app Pocket God, which has sold more than two million units, is making its way to Facebook. What character will this take in a social gaming atmosphere, I can only imagine. But I’m sure my newsfeed pipe will feel the constriction of arterial plaque.

If you’re unfamiliar with the game, Ben Parr of Mashable gives a good summary:

“The game focuses on giving the user god-like powers over islanders known as Pygmies. Since they obey the user’s every whim, players can be benevolent and give the Pygmies food and fire or be vengeful and summon thunderstorms, hurricanes and T-Rexes.”

I’ll admit that I’ve played this game once for a very short time. I’ll be curious to see how the player’s social circle of friends on Facebook join in, rebuke, or challenge that said friend when they see him or her be particularly vindictive or “immoral” within the confines of the game. It could be an interesting avenue for conversation about how the player exercises power. Any thoughts from more experienced social gamers?


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Reflections

My 21 year-old son gave me an Xbox game to play called Fable II. In this game, he said, as you grow up from a teenager to an adult, the choices you make -- whether you are brave or kind or cruel -- affects your outward appearance.

If you eat too much, you grow fat. If you are mean, your face grows hard and ugly. You can even grow horns! My son said he had heard that something like 98% of the gamers choose to be brave warriors instead of evil and that even when he TRIED to play the game in an evil way it wasn't long before he became uncomfortable and made the "right" choices again.

Interesting!

What about the 2%?

M. Scott Peck authored "The Road Less Traveled" which was a feel good book. He also wrote "People of the Lie" a look at evil and a call to the communities of Science and Spirituality to work together for a better understanding of Evil.

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